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© Mark Platten 2006

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stage set

- 3ds Max
- After Effects


Of the various 3d environments I've tackled, my bread and butter work lay for a while with the humble stage set. These stock-in-trades were produced in straightforward fashion - models built in Max - some from scratch, others using CAD source files for reference - then stills, flythroughs or slow-pan-arounds were generated according to requirement, with pieces post-composited in After Effects or Photoshop.


The example here benefited from attempts to liven up an otherwise mundane, generic corporate environment by compositing in some smoke and ethereal lighting.