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© Mark Platten 2006
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virtual environment - 3ds Max - After Effects An interesting project, placing a live actor within a totally surreal, synthetic environment. Need I mention that anti-schizophrenic drugs were associated with the end-product - if not my participation in the production process? A stack of video footage arrived on my desk, to reconcile with a basic verbal description & storyboard of camera moves across a given metreage. Meanwhile, an actor was filmed against green-screen, and a capture house rig exported the moves of a camera rig as data in Kaydara's .fbx format. I received the files I'd be working with, but after numerous phone conversations, we weren't touching dimension base. CAD files and scaling issues instantly put me on my guard as a matter of principle, but this project was a slightly different order of magnitude. Eventually, we nailed it down. |
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Anyway, back to the original intent. The action fades between sepia and colour, as the character steps in and out of a surreal world. With green-screen actor + camera motion control data recorded at the same time and imported into 3DS MAX to animate a virtual camera in the 3d corridor I constructed my own dummies prior to final render. My output - including much crash-test dummy sticker style tracking data - then shipped to a 3rd-party production house for compositing in Flame. |
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Viewing the final cut, it was vindicating to realise it would have been entirely possible to achieve identical results in After Effects: the out-sourced techniques - adding mirror reflections and shadows, etc - were certainly intuitive enough. |