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stage set #3: Nicorette

- 3ds Max
- Photoshop

Stage set visuals, circa 2001.

As with many other of the stage sets I've worked on, in this instance I was initially handed a set of drawings, [typically in Vectorworks or AutoCAD format] from which to work up a 3D model.

Once the fundamentals were in place, I would then liase with a project director - with, on occasion, the original set designer riding shotgun - to produce images and/or animations which conveyed the mood and purpose of the project in as compelling a fashion as possible.

More often than not, I'd be approached at short notice with a request to produce a visual for rapid despatch to a client - it didn't matter how far the image was developed, 'something' invariably had to get 'there' for validation before end of play; timezone relative.
In this example, I hadn't at this point contemplated trying to composite audiences or people onto the final images.
The set's appearance was the critical thing.

Lighting is critical to live presentation, and capturing the envisaged effect onscreen before the designer or producer had seen the end effect frequently became the focus at the visualisation stage.

Here I used Max's default scanline renderer: good at what it does, but
it's been outstripped by various third-party products which handle light in a more realistic way.

This kind of work was invariably straightforward, but I occasionally regretted that my deskbound role didn't provide much opportunity to particpate at the events themselves. Experiencing the physical sets first-hand would have fed back into my own work; and I would have liked to have captured footage of audiences and speakers and explore ways of integrating this material into the visuals I produced.