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© Mark Platten 2006

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corporate: various

- 3ds Max
- After Effects


Various small and relatively fast turnover jobs, again striving to depict brands or concepts in an abstract yet relevant, and visually appealing manner.

Here, instances of mapped planes were generated in a Max native particle system, given an animated ripple, and subjected to gravity.

Again in Max, a hedral assemblage of spheres was animated breaking apart, and reassembling. To maintain a coherent structure to the exploded group of spheres, they shared a common pivot point which was linked to a revolving dummy object.
And again, simple objects in Max supply rendered layers treated in After Effects, where the majority of experimentation takes place to achieve a desired effect.
Animated stylised lightning strikes courtesy of After Effects, mapped onto a commerically sourced head mesh in Max; taken back into AE for the usual treatment